A few years ago I purchased some property in the mountains of southern Vermont where I am planning to eventually build a house. It’s a beautiful place and is about 15 acres with approximately a third of that open fields and the rest woods. There is a stream, a farm pond, and a three season cabin on the lower portion that is enjoyed many weekends throughout the year – except the coldest parts of the… Continue reading
If you really want to know “How Does a GPU Shader Core Work?” then check out this slide deck from Aras Pranckevičius’ presentations. This is the first thing that has finally made a whole lot of sense to me when it comes to trying to understand GPUs!
ScreenToGif is another must have tool and is fantastic for capturing screenshots, video, and making gifs etc. Best of all it is open source, free, and has active developers. I would recommend having it around for day to day work.
So I decided to spend some time with Steam VR and try the new Steam VR Unity Plugin 2.0. I am mentoring at the Reality Virtually hackathon at MIT next week helping represent Wayfair and the Next team there and wanted to be knowledgeable of all these recent changes. I also wanted to test my current game project in both the Rift and the Vive so now seems like a good time. I currently have… Continue reading
So the www.xr-dad.com site launched and is exactly the kind of stuff I go through with my 8 year old son! Some good resources here from Alex and Logan for us XR Dads. I ended up meeting both of them in person at LEAPcon and they are great guys! So I can officially vouch for them. 🙂
I wanted to discuss Pica Voxel which is a great little voxel framework for Unity that I have been using in my latest project. It is written entirely in C# and works pretty well. I have had success with it and plan to use it as the core in my next project. The best thing I like about it is that it has shaders that produce a really nice flat shaded look. The… Continue reading
If you are not using Unity Hub to manage all those versions of the engine you have installed you should get it now (download is at the end of the linked Unity Blog post). I have been using it for a while and find it almost indispensable for managing the installs, related components, and launching the right one for various projects.
I really loved this summary of the event and totally agree with this!
“It’s a turning point & the birth of an embodied community of passionate AR creators. Spatial computing is here & is inevitable. Now the journey is to align idealistic vision with pragmatism.”
– Kent Bye on Magic Leap and LEAPcon
I wanted to share my thoughts on the Magic Leap One. I was able to work with the device as an early access developer at Wayfair and I built an experience for it called Wayfair Spaces that is published on Magic Leap World. These are some of my personal thoughts about the device and the bigger picture of this tech and community of early adopters around it. I honestly believe that Rony and… Continue reading
This is the trailer we made for Wayfair Spaces which I built for the Magic Leap One and is on Magic Leap World!
This was my L.E.A.P. badge – we were in the showcase doing demos of Wayfair Spaces there!
Check out the XRA’s new guide XR PRIMER 1.0: A STARTER GUIDE FOR DEVELOPERS. Lots of great information in there for XR developers – this is all the foundational stuff you should know if you are doing any VR, AR, or MR work. Go read it!
Time for another status update on the game with some cool screenshots of our beloved little red raft. Everyone who has played the Lost Loot pre-alpha has tried to use it in that version. Unfortunately it was never functional except as a travel system to much disappointment and continuous attempts to figure out how to “use” it. I am happy to declare that the little red raft in the alpha version is now fully functional!… Continue reading
This latest update to Lost Loot brings CV1 support and a variety of other minor improvements! It also works beautifully with the DK2 if you are still waiting for a CV1. Anyone who purchased at any price can simply login to itch.io and download the new version. If not, now is the time to get it on the itch.io page. Things have been a little slow but there will be more updates soon. I… Continue reading
Time again for some wandering thoughts on the Rift and VR. Let’s start off with some exciting news – my Rift arrived this past Monday! With all the shipping issues I wasn’t really sure when it would come. It has been almost three years since I first received the DK1 and wrote about it. What a tumultuous ride! Thank you again Oculus and Palmer for doing something special like this for all the Kickstarter backers.… Continue reading