Character movement, animation, and footsteps

I am still working on basic combat in AOS.  One of the areas that I have just completed is driving the biped characters based on the movement stat.  This stat is the first of my action stats which is in feet per second and because it is a stat will allow buffs and debuffs to automatically impact the movement rate of the character. So in a combat scenario I want the character animation and footstep… Continue reading

Once upon a time…

I have been working on the beginning of the official story for AOS.  I have had lots of ideas and background material that has been percolating for years, however to actually begin the design of something that is supposed to excite, intrigue, and surprise people is extremely difficult.  Having no formal training in storytelling or writing, and being cursed with a programmer’s brain, I am working at a great disadvantage. The background story is a… Continue reading

The endless complexities of an RPG framework

I was recently browsing the unity forums and discovered another post of someone wanting to build their own RPGs.  They naively ask the question, “How do I make a game?”  Like someone could answer in another sentence or two with the steps.  It started me thinking about the framework I am toiling on and just how much further I need to go to reach some kind of critical mass.  I seem to be drawn down… Continue reading

What is an RPG? (Part 1)

I have been working for a very long time on the basics of a framework within Unity to support RPGs.  It really only covers the bare essentials and isn’t too specific right now.  It is mostly the nuts and bolts of stuff needed to get anything else done.  Think of it as building the operating system needed to actually write an application and you will get an idea of what I am talking about. Anyway,… Continue reading

Creating your own world

So you want to fulfill that nagging desire you have had since childhood?  You know, the one you have had ever since you opened that box, pouring over those manuals, and inspecting every detail of packaging art.  I’m talking about that game that changed you inside.  The one that sent your imagination soaring, turned you into a hero, and hooked you forever to the gaming experience.  Yes, that one, you remember now.  It sucked away… Continue reading