Alien Assimilator Humans

Lately I have been trying out ideas for what the humans should look like in Alien Assimilator. After getting some inspiration from lots of voxel characters and looking at voxel games and their art styles I have settled on a style that I like.

I will be working on a lot of different ones following this art style. I decided I wanted a very simplistic design so that the vertex and triangle counts would not be extremely high. Plus these guys are little maybe a couple of inches tall on the ground so you won’t see lots of detail unless you get close to them.

They are modeled in MagicaVoxel as a body, head, arm, and leg. I put them together via script and do simple movements for the legs and arms while they wobble walk. They just wander about and look around right now. I plan to add some more states to them – one is to run around in circles hysterically waving their arms in the air. They can also turn into a rag doll and float when being snatched by the assimilator.

8 Year Old Concept Art

Here is some concept art from my 8 year old son – two units we will have in the alien invasion arcade game we are working on.  He likes to mock things up in Minecraft.  I am starting to train him with MagicaVoxel which is what I am using to build the voxel models for the game.  These units will likely grow in detail over time.  I am focusing on a programmer art approach which is to get things in then refine them over time as the game play takes shape and the fun emerges!