So why am I creating No Future? My primary motivation is my VR ARPG sandbox called Pixel. No Future is simply a fun choice of something that will help drive the creation of that framework. My hope is to eventually develop several VR games using it. So what’s Pixel? Pixel is essentially a codebase for a VR ARPG sandbox inside Unity with built in level editing and generation in VR. The world is created using… Continue reading
Since it is now 2021 and I haven’t been doing any posts for a while I started feeling like I am neglecting the blog and wanted to introduce my new hobby project No Future. I have been pretty busy the last few months with a variety of work projects – some Unity/XR related and some not but a really nice mix of things and all in the realm of real-time 3D. I guess that I… Continue reading
I recently found a great channel if you are interested in learning the new Unity XR framework. Valem is really cool and he has a series called Introduction to VR in Unity – UNITY XR TOOLKIT that provides a nice foundation for basic cross-platform VR interaction. This is excellent for beginners and is pretty easy to follow along. I just love listening to this guy!
Recently BUG had a great presentation by Jonathan Linowes of Parkerhill XR Studio on the new multi-platform XR framework that is now in Unity 2019.3. This is a replacement for the existing legacy XR integrations that were built into the engine in recent years. If you have been doing any VR development since the DK1 you have likely been through the ups and downs of Unity VR integrations which have been quite the ride. There… Continue reading
After four amazing years at Wayfair doing really cool XR projects I am now moving on! I am hoping to find some new and exciting projects to get involved in. Going forward I plan to work on some of my own concepts while looking for freelance Unity development opportunities!
I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.
I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.
After switching Alien Assimilator over to Steam VR I wanted to figure out what options there were for spatialized audio. I ended up searching around some on the internet and found this great post that covers the Oculus, Google and Valve spatializers. I had the same requirements they outline: Free to use and ship in your app. Currently supported by active development. Cross-platform compatibility with Unity. The article does a fantastic job outlining the strengths… Continue reading
Here are a few links that I have found helpful to get a great overview of optimizing graphics and code in Unity. There are so many great tips in these that you can’t really take them in all at once and I often go back to them when I am dealing with performance issues.
A few years ago I purchased some property in the mountains of southern Vermont where I am planning to eventually build a house. It’s a beautiful place and is about 15 acres with approximately a third of that open fields and the rest woods. There is a stream, a farm pond, and a three season cabin on the lower portion that is enjoyed many weekends throughout the year – except the coldest parts of the… Continue reading
If you really want to know “How Does a GPU Shader Core Work?” then check out this slide deck from Aras Pranckevičius’ presentations. This is the first thing that has finally made a whole lot of sense to me when it comes to trying to understand GPUs!
So I decided to spend some time with Steam VR and try the new Steam VR Unity Plugin 2.0. I am mentoring at the Reality Virtually hackathon at MIT next week helping represent Wayfair and the Next team there and wanted to be knowledgeable of all these recent changes. I also wanted to test my current game project in both the Rift and the Vive so now seems like a good time. I currently have… Continue reading
I wanted to discuss Pica Voxel which is a great little voxel framework for Unity that I have been using in my latest project. It is written entirely in C# and works pretty well. I have had success with it and plan to use it as the core in my next project. The best thing I like about it is that it has shaders that produce a really nice flat shaded look. The… Continue reading
If you are not using Unity Hub to manage all those versions of the engine you have installed you should get it now (download is at the end of the linked Unity Blog post). I have been using it for a while and find it almost indispensable for managing the installs, related components, and launching the right one for various projects.
I wanted to share my thoughts on the Magic Leap One. I was able to work with the device as an early access developer at Wayfair and I built an experience for it called Wayfair Spaces that is published on Magic Leap World. These are some of my personal thoughts about the device and the bigger picture of this tech and community of early adopters around it. I honestly believe that Rony and… Continue reading
So, it has been a long while since I put anything on this website and I have decided I don’t want it to go to waste any longer. In that spirit I am now just going to write about my current development efforts and share some fun and insightful things about whatever I am working on. I will also share some tips on Unity and XR where it makes sense but everything will be fairly short and informal. It will be kind of a rambling development blog. 😉
Time for another status update on the game with some cool screenshots of our beloved little red raft. Everyone who has played the Lost Loot pre-alpha has tried to use it in that version. Unfortunately it was never functional except as a travel system to much disappointment and continuous attempts to figure out how to “use” it. I am happy to declare that the little red raft in the alpha version is now fully functional!… Continue reading