About

MICHAEL SCHENCK

This is my Unity and XR development blog.  I will be posting about XR happenings and whatever I am currently working on – hopefully providing some useful tips on Unity and XR along the way.

XR is short for VR/AR and includes both headset and phone based technology.  Check out the XRA’s XR PRIMER to understand the fundamentals of developing for this medium.

I started Pixelated Ramblings back in the DK1 days and have been pretty much focused on XR ever since. I was one of the first few members of Boston Virtual Reality when it was only a handful of VR nerds. I also frequently attend Boston Unity Group and have been working with Unity going all the way back to when it was first ported to Windows in the 3.x era.

UNITY DEVELOPMENT

I am currently looking for freelance Unity development opportunities!

I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.

I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.

If you need help with a Unity project feel free to contact me via mike@pixelatedramblings.com or reach out through LinkedIn, Twitter, or Facebook.

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