This is my Unity and XR development blog. I will be posting about XR happenings and whatever I am currently working on – hopefully providing some useful tips on Unity and XR along the way.
XR is short for VR/AR and includes both headset and phone based technology. Check out the XRA’s XR PRIMER to understand the fundamentals of developing for this medium.
I started Pixelated Ramblings back in the DK1 days and have been pretty much focused on XR ever since. I was one of the first few members of Boston Virtual Reality when it was only a handful of VR nerds. I also frequently attend Boston Unity Group and have been working with Unity going all the way back to when it was first ported to Windows in the 3.x era.
I am currently looking for freelance Unity development opportunities!
I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.
I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.