Action RPG combat mechanics

I have started delving into the details of actual stats and the combat mechanics related to them.  I want AOS to have an action RPG feel when it comes to combat but without the tediousness of collecting and selling tons of items. The aspects I want to pull from this genre are the combat feel with the ability to tailor stats and skills through magical equipment and talismans.  Being more of an adventure game the… Continue reading

What is an RPG? (Part 1)

I have been working for a very long time on the basics of a framework within Unity to support RPGs.  It really only covers the bare essentials and isn’t too specific right now.  It is mostly the nuts and bolts of stuff needed to get anything else done.  Think of it as building the operating system needed to actually write an application and you will get an idea of what I am talking about. Anyway,… Continue reading