Looking for something with many of the features of GitHub but you want it on site in your office for your team so you aren’t paying for a hosted solution along with the storage and bandwidth costs associated with larger projects like games? If this is you definitely check out Gitea! I decided to experiment with it primarily for myself as a way to work on various projects that i am accessing via different machines.… Continue reading
Another open source gem I have been using for a while is called diagrams.net (previously draw.io) which is a great free diagramming tool that I wanted to share with anyone who hasn’t already found it.
It works really well and integrates into Google Drive and many other services providing numerous diagrams right out of the box. I particularly like it because it is really easy to share diagrams from Google Drive.
It has a nice set of UML diagrams which I am used to and also a large variety of other diagrams for all kinds of needs. Here is a simple flow chart for Alien Assimilator showing the game flow.
After switching Alien Assimilator over to Steam VR I wanted to figure out what options there were for spatialized audio. I ended up searching around some on the internet and found this great post that covers the Oculus, Google and Valve spatializers. I had the same requirements they outline: Free to use and ship in your app. Currently supported by active development. Cross-platform compatibility with Unity. The article does a fantastic job outlining the strengths… Continue reading
If you really want to know “How Does a GPU Shader Core Work?” then check out this slide deck from Aras Pranckevičius’ presentations. This is the first thing that has finally made a whole lot of sense to me when it comes to trying to understand GPUs!
I wanted to discuss Pica Voxel which is a great little voxel framework for Unity that I have been using in my latest project. It is written entirely in C# and works pretty well. I have had success with it and plan to use it as the core in my next project. The best thing I like about it is that it has shaders that produce a really nice flat shaded look. The… Continue reading
I wanted to share my thoughts on the Magic Leap One. I was able to work with the device as an early access developer at Wayfair and I built an experience for it called Wayfair Spaces that is published on Magic Leap World. These are some of my personal thoughts about the device and the bigger picture of this tech and community of early adopters around it. I honestly believe that Rony and… Continue reading
This latest update to Lost Loot brings CV1 support and a variety of other minor improvements! It also works beautifully with the DK2 if you are still waiting for a CV1. Anyone who purchased at any price can simply login to itch.io and download the new version. If not, now is the time to get it on the itch.io page. Things have been a little slow but there will be more updates soon. I… Continue reading
It has been a while since posting an update on the game. I am making good progress and excited to see it really coming alive. Working on it part time seems to make everything take longer than I would like though. I hope to start showing more details soon. With the switch to miniature scale and third person there is now a main character that the game is focused around. This has both positive and negative… Continue reading
I was very fortunate to be able to attend both Unite 15 and Oculus Connect 2. Unite was is Boston, and since I live there, I couldn’t pass up the opportunity to be a part of that. Unfortunately the two conferences were one after the other and even overlapped for a day. This made for a fun but exhausting week of Unity and VR. There were many exciting moments throughout both events, and way… Continue reading
Two years have passed since the original version of LOST LOOT was created for the 2013 VR Jam and I am now happy to report that we are officially entering Alpha territory! I have made steady progress on a number of areas, but lets start with a few screenshots of the current build and the starting island… These show the new island environment and our protagonist Riley Taylor, who you will learn more about… Continue reading
The next update to Lost Loot is now available. This new version has taken the game in a completely different direction with a miniature world third person design that is extremely immersive and very comfortable. A preview video… Some screenshots… Check out the this new version and let me know how you like it. There are many aspects that improve the overall experience that I covered in my blog post called The… Continue reading
When I put on the Rift and play a game, I want it to feel good. I want to be able to stay plugged in for hours and hours and become lost in another world – to explore, have adventures, do things not possible in the real world. That is the general expectation of the average consumer and at the same time the ultimate dream of any VR enthusiast. So what happens when we have… Continue reading
The initial pre-release is still essentially the VR Jam game I created, although cleaned up and improved significantly. The gameplay is also still simple with only a few basic exploration and treasure hunting mechanics. My plan right now is to continue improving and enhancing the foundation of the game. I also intend to rework the terrain with new shaders, revise the art pack used for the island, and put in a procedural sky system with… Continue reading
So, what does it take to utterly blow your mind? VR! It has happened twice now for me. The last time was experiencing VR for the first time with the Rift a year ago. This time it was experiencing the famous Valve demos that everyone has been talking about since the beginning of the year. I am convinced more than ever that this new wave of VR technology is going to change the world. There… Continue reading
It has been a while since the last update on Lost Loot. I have been hard at work on the game during the little spare time I have available lately and I wanted to show off some of the underwater effects that have been added and discuss some of the progress that has been made. I made a video so you can see the current version in action. I started off with some changes to… Continue reading
One of the major issues with Lost Loot was that when you are on the surface of the ocean your body did not rise and fall with the waves properly and as a result you could often see under the water without the underwater system turning on. This regularly broke the immersion and additionally there was no way to have anything floating on the water either, such as barrels, crates, or even the little red… Continue reading