Character movement, animation, and footsteps

I am still working on basic combat in AOS.  One of the areas that I have just completed is driving the biped characters based on the movement stat.  This stat is the first of my action stats which is in feet per second and because it is a stat will allow buffs and debuffs to automatically impact the movement rate of the character. So in a combat scenario I want the character animation and footstep … Continue reading