Creating a VR ARPG Sandbox

So why am I creating No Future? My primary motivation is my VR ARPG sandbox called Pixel. No Future is simply a fun choice of something that will help drive the creation of that framework. My hope is to eventually develop several VR games using it. So what’s Pixel? Pixel is essentially a codebase for a VR ARPG sandbox inside Unity with built in level editing and generation in VR. The world is created using… Continue reading

Unlocking the Quest with App Lab

Oculus Quest 2

I thought it was worthwhile writing a little about how Oculus is unlocking the Quest with the new App Lab distribution process. App Lab is a new way to share early access concepts with the Quest community that finally breaks down the extreme walled garden that Oculus aka Facebook has built around the platform. For Quest it will be the only way someone can distribute content for the device without being chosen and blessed by… Continue reading

No Future

Since it is now 2021 and I haven’t been doing any posts for a while I started feeling like I am neglecting the blog and wanted to introduce my new hobby project No Future. I have been pretty busy the last few months with a variety of work projects – some Unity/XR related and some not but a really nice mix of things and all in the realm of real-time 3D. I guess that I… Continue reading