LOST LOOT Alpha Progress – Riley Taylor

It has been a while since posting an update on the game.  I am making good progress and excited to see it really coming alive.  Working on it part time seems to make everything take longer than I would like though.  I hope to start showing more details soon.   With the switch to miniature scale and third person there is now a main character that the game is focused around.  This has both positive and negative … Continue reading

The Diablo/WOW Hybrid Super Camera!

Originally AOS was going to be a strictly top down Diablo style game.  After my friend Nathan started testing out my game builds the first thing he said is you need WASD!  And I just groaned and said it is supposed to be a Diablo clone.  Anyway, long story short – you can play both ways at the same time now. After salivating over the nice first person vistas using the new HDR+Bloom capabilities in … Continue reading

Pizza, beer, and Diablo III

So the verdict is in for me – after two weeks of demon squishing I have concluded Diablo III just isn’t Diablo II or Diablo I.  The magic just isn’t there.  I have run two different classes now to completion and I don’t think I want to play anymore – replaying the same stuff in Nightmare just isn’t appealing.  After watching the entire credits, I can’t believe how many people worked on this game and … Continue reading

Action RPG combat mechanics

I have started delving into the details of actual stats and the combat mechanics related to them.  I want AOS to have an action RPG feel when it comes to combat but without the tediousness of collecting and selling tons of items. The aspects I want to pull from this genre are the combat feel with the ability to tailor stats and skills through magical equipment and talismans.  Being more of an adventure game the … Continue reading