LOST LOOT Alpha Progress – Riley Taylor

It has been a while since posting an update on the game.  I am making good progress and excited to see it really coming alive.  Working on it part time seems to make everything take longer than I would like though.  I hope to start showing more details soon.   With the switch to miniature scale and third person there is now a main character that the game is focused around.  This has both positive and negative… Continue reading

The Diablo/WOW Hybrid Super Camera!

Originally AOS was going to be a strictly top down Diablo style game.  After my friend Nathan started testing out my game builds the first thing he said is you need WASD!  And I just groaned and said it is supposed to be a Diablo clone.  Anyway, long story short – you can play both ways at the same time now. After salivating over the nice first person vistas using the new HDR+Bloom capabilities in… Continue reading

Pizza, beer, and Diablo III

So the verdict is in for me – after two weeks of demon squishing I have concluded Diablo III just isn’t Diablo II or Diablo I.  The magic just isn’t there.  I have run two different classes now to completion and I don’t think I want to play anymore – replaying the same stuff in Nightmare just isn’t appealing.  After watching the entire credits, I can’t believe how many people worked on this game and… Continue reading

Action RPG combat mechanics

I have started delving into the details of actual stats and the combat mechanics related to them.  I want AOS to have an action RPG feel when it comes to combat but without the tediousness of collecting and selling tons of items. The aspects I want to pull from this genre are the combat feel with the ability to tailor stats and skills through magical equipment and talismans.  Being more of an adventure game the… Continue reading