Unity And Multi-Platform XR

Recently BUG had a great presentation by Jonathan Linowes of Parkerhill XR Studio on the new multi-platform XR framework that is now in Unity 2019.3. This is a replacement for the existing legacy XR integrations that were built into the engine in recent years. If you have been doing any VR development since the DK1 you have likely been through the ups and downs of Unity VR integrations which have been quite the ride. There… Continue reading

Unity Development

After four amazing years at Wayfair doing really cool XR projects I am now moving on! I am hoping to find some new and exciting projects to get involved in. Going forward I plan to work on some of my own concepts while looking for freelance Unity development opportunities!

I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.

I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.

If you need help with a Unity project feel free to contact me via mike@pixelatedramblings.com or reach out through LinkedIn, Twitter, or Facebook.

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Skyrim VR

So I broke down during the Steam winter sale last year and decided to pay for Skyrim again since it was half price – all so I can try it in VR! I also dusted off my giant PRIMA game guide as well but referring to a game guide while playing in VR isn’t so easy 🙂 I have been playing for quite some time and I am probably two thirds of the way through… Continue reading

Audio Spatializers for VR

After switching Alien Assimilator over to Steam VR I wanted to figure out what options there were for spatialized audio. I ended up searching around some on the internet and found this great post that covers the Oculus, Google and Valve spatializers. I had the same requirements they outline: Free to use and ship in your app. Currently supported by active development. Cross-platform compatibility with Unity. The article does a fantastic job outlining the strengths… Continue reading

Alien Assimilator Destruction

I have been making a little progress on my alien assimilation game. I have it working with SteamVR 2.0 now with some initial core mechanics. Basically you can just blast the city and pickup the debris which fuels your ship. You can also collect humans which just say funny things at the moment – they will eventually give you power ups as you collect them!  The goal will be to assimilate as many humans as possible within your limited invasion window while keeping your ship powered and defending it from the human army trying to take you down.  It’s pretty simple at the moment, but the explosions are satisfying!

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Steam VR Unity Plugin 2.0

So I decided to spend some time with Steam VR and try the new Steam VR Unity Plugin 2.0. I am mentoring at the Reality Virtually hackathon at MIT next week helping represent Wayfair and the Next team there and wanted to be knowledgeable of all these recent changes. I also wanted to test my current game project in both the Rift and the Vive so now seems like a good time. I currently have… Continue reading