Oculus and IndieCade VR Jam – Milestone 1 Status

My entry in the Oculus and IndieCade VR Jam is taking shape.  I am creating a casual treasure diving game designed specifically for VR. Here is the official description: “LOST LOOT: A casual exploration game designed for VR and the Oculus Rift.  It combines relaxing gameplay with an interesting environment and a touch of adventure.  Dive for lost treasure!  Search submerged ruins and ancient shipwrecks for gold, jewels, and artifacts.  Watch your air supply and… Continue reading

Better looking environments in Unity (Part 2)

This is the second part of my series on better looking environments in Unity.  It has been a while since the first post and Unity has made a lot of improvements since then.  In this part I wanted to cover the post processing effects needed to achieve a more dramatic look, like the one in the current set of screenshots that I posted over the summer, which can be found in the Media tab. With… Continue reading