Modeling with Blockbench

I am thoroughly enjoying making models in Blockbench. It is simple and intuitive but has a lot of flexibility. I can see why it’s a really popular tool in the Minecraft community for working on mods.

For someone who does programming for a living I can actually put out some good models with this tool. It is also the art style that helps. Having things more blocky/chunky/low poly and being able to paint rough textures makes all the difference.

Minecraft has been so successful because of it’s simplistic art style. That simple retro pixel art feeling is so nice and comforting. I really want to go in that direction for Zotbox but take it up a notch like Hytale.

Here is the hello world of modeling – a crate!

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