Once upon a time…

I have been working on the beginning of the official story for AOS.  I have had lots of ideas and background material that has been percolating for years, however to actually begin the design of something that is supposed to excite, intrigue, and surprise people is extremely difficult.  Having no formal training in storytelling or writing, and being cursed with a programmer’s brain, I am working at a great disadvantage. The background story is a … Continue reading

What is an RPG? (Part 1)

I have been working for a very long time on the basics of a framework within Unity to support RPGs.  It really only covers the bare essentials and isn’t too specific right now.  It is mostly the nuts and bolts of stuff needed to get anything else done.  Think of it as building the operating system needed to actually write an application and you will get an idea of what I am talking about. Anyway, … Continue reading