Here is some concept art from my 8 year old son – two units we will have in the alien invasion arcade game we are working on. He likes to mock things up in Minecraft. I am starting to train him with MagicaVoxel which is what I am using to build the voxel models for the game. These units will likely grow in detail over time. I am focusing on a programmer art approach which is to get things in then refine them over time as the game play takes shape and the fun emerges!
Kent Bye On LEAPcon
I really loved this summary of the event and totally agree with this!
“It’s a turning point & the birth of an embodied community of passionate AR creators. Spatial computing is here & is inevitable. Now the journey is to align idealistic vision with pragmatism.”
The Magicverse
I wanted to share my thoughts on the Magic Leap One. I was able to work with the device as an early access developer at Wayfair and I built an experience for it called Wayfair Spaces that is published on Magic Leap World. These are some of my personal thoughts about the device and the bigger picture of this tech and community of early adopters around it. I honestly believe that Rony and… Continue reading
Wayfair Spaces
This is the trailer we made for Wayfair Spaces which I built for the Magic Leap One and is on Magic Leap World!
My LEAPcon Badge!
This was my L.E.A.P. badge – we were in the showcase doing demos of Wayfair Spaces there!
XRA XR Primer
Check out the XRA’s new guide XR PRIMER 1.0: A STARTER GUIDE FOR DEVELOPERS. Lots of great information in there for XR developers – this is all the foundational stuff you should know if you are doing any VR, AR, or MR work. Go read it!
It’s Now A Dev Blog
So, it has been a long while since I put anything on this website and I have decided I don’t want it to go to waste any longer. In that spirit I am now just going to write about my current development efforts and share some fun and insightful things about whatever I am working on. I will also share some tips on Unity and XR where it makes sense but everything will be fairly short and informal. It will be kind of a rambling development blog. 😉
LOST LOOT Alpha Progress – Little Red Raft
Time for another status update on the game with some cool screenshots of our beloved little red raft. Everyone who has played the Lost Loot pre-alpha has tried to use it in that version. Unfortunately it was never functional except as a travel system to much disappointment and continuous attempts to figure out how to “use” it. I am happy to declare that the little red raft in the alpha version is now fully functional!… Continue reading
LOST LOOT Pre-Alpha Update #3 Released!
This latest update to Lost Loot brings CV1 support and a variety of other minor improvements! It also works beautifully with the DK2 if you are still waiting for a CV1. Anyone who purchased at any price can simply login to itch.io and download the new version. If not, now is the time to get it on the itch.io page. Things have been a little slow but there will be more updates soon. I… Continue reading
Rift Ramblings (Part 8)
Time again for some wandering thoughts on the Rift and VR. Let’s start off with some exciting news – my Rift arrived this past Monday! With all the shipping issues I wasn’t really sure when it would come. It has been almost three years since I first received the DK1 and wrote about it. What a tumultuous ride! Thank you again Oculus and Palmer for doing something special like this for all the Kickstarter backers.… Continue reading
LOST LOOT Alpha Progress – Riley Taylor
It has been a while since posting an update on the game. I am making good progress and excited to see it really coming alive. Working on it part time seems to make everything take longer than I would like though. I hope to start showing more details soon. With the switch to miniature scale and third person there is now a main character that the game is focused around. This has both positive and negative… Continue reading
Unite 2015 + Oculus Connect 2
I was very fortunate to be able to attend both Unite 15 and Oculus Connect 2. Unite was is Boston, and since I live there, I couldn’t pass up the opportunity to be a part of that. Unfortunately the two conferences were one after the other and even overlapped for a day. This made for a fun but exhausting week of Unity and VR. There were many exciting moments throughout both events, and way… Continue reading
LOST LOOT Alpha Progress – Islands
Two years have passed since the original version of LOST LOOT was created for the 2013 VR Jam and I am now happy to report that we are officially entering Alpha territory! I have made steady progress on a number of areas, but lets start with a few screenshots of the current build and the starting island… These show the new island environment and our protagonist Riley Taylor, who you will learn more about… Continue reading
SVVR 2015
I didn’t really know what to expect going to SVVR. I wanted to go to the first one last year and couldn’t so I guess it was more about being there this time around and not missing out on mingling with the VR community. After all, it has been all about community the last few years and it was great to attach faces to names and see people I had met at Oculus Connect last year. The VR community… Continue reading
VR Just Got Real
This pretty much sums up how everyone in the VR community felt on Wednesday. Seeing an Oculus Kickstarter email arrive always makes my day. This time I knew it was going to be something special. I was thinking input, but better than that, an actual release date! Yes, finally a date – Q1 2016! Ever since Oculus Connect last fall I have always been thinking of the amazing demos with Crescent Bay and how… Continue reading