Rift Ramblings (Part 4)

Well, it is that time again…  There has been much happening in the VR world.  I guess we are now calling it the second coming of VR with all the new technology showcased at CES and of course the huge Valve announcements at Steam Dev Days.  Now for a little recap… Oculus showed off the Crystal Cove Prototype at CES which has a camera based positional tracking system and a low persistence display.  I won’t… Continue reading

Wave Height for Unity’s Water 4

One of the major issues with Lost Loot was that when you are on the surface of the ocean your body did not rise and fall with the waves properly and as a result you could often see under the water without the underwater system turning on.  This regularly broke the immersion and additionally there was no way to have anything floating on the water either, such as barrels, crates, or even the little red… Continue reading

Super Sluggo – The Planet Eating Worm!

Yes, you read that correctly!  I have been using some of my spare hobby time lately to collaborate on something completely different.  I have been working with my good friend Caleb from Part12 Studios to help take their game Sluggo and morph it into a super awesome arcade game for the OUYA, and hopefully other platforms!  You can follow the official progress on the Super Sluggo Facebook page. OUYA you say?  Yes the little console… Continue reading

Rift Ramblings (Part 3)

It has been a while since my last Rift Ramblings.  I was mildly burned out after pulling together Lost Loot for the VR Jam, but I have been busy developing the concepts for the successor to it. During this process I have been trying to grapple with what makes a true VR game.  VR games extend beyond simply adapting current games to use a stereoscopic HMD.  They also need to bring interaction closer to the… Continue reading

Oculus and IndieCade VR Jam 2013 – LOST LOOT

It is finally done!  The last week of the jam was torture and I spent many late nights and two days with no sleep up until the final submission late Sunday.  It has taken some time to recover and that is why this update is a week late.  Here is a video of some random gameplay from the final version of LOST LOOT.  It is rather long, but as a reward you get to find… Continue reading

Oculus and IndieCade VR Jam – Milestone 2 Status

So we have reached the end of week two.  Things have been a little crazy – I am getting rather exhausted and turning nocturnal.  The game is coming along, but still not anywhere near complete.  I was able to complete the basic gameplay of diving for and recovering loot.  This is my official milestone 2 progress video for LOST LOOT, which is just some gameplay segments diving for loot!     Current gameplay involves parachuting… Continue reading

Oculus and IndieCade VR Jam – Milestone 1 Status

My entry in the Oculus and IndieCade VR Jam is taking shape.  I am creating a casual treasure diving game designed specifically for VR. Here is the official description: “LOST LOOT: A casual exploration game designed for VR and the Oculus Rift.  It combines relaxing gameplay with an interesting environment and a touch of adventure.  Dive for lost treasure!  Search submerged ruins and ancient shipwrecks for gold, jewels, and artifacts.  Watch your air supply and… Continue reading

Rift Ramblings (Part 2)

I am currently in the process of prototyping the character setup for my game.  I am developing a game that has a first person perspective and allows you to look down and see the body of the main character you play.  This main character is also wearing human/alien hybrid tech that is composed of a tablet/visor system.  The tablet is used as a main control device for the related visor which acts as an augmented… Continue reading

Half-Life 2 and the Oculus Rift

I am convinced now more than ever that devices like the Rift are the future.  Actually being inside the Half-Life 2 world is both mesmerizing and frightening.  Nothing like wandering down dark zombie infested sewers for real to get your heart rate up.  Thankfully I have played the game through almost half a dozen times so I know where to go and what pops out at you.  Doing this for the first time in the Rift… Continue reading

Day One for VR!

Well, this is it.  The Oculus Rift has me changing my life already.  I have come to the realization that the Rift is going to be such a revolutionary device that I am going to devote most of my attention to it through it’s commercial release.  You should watch these videos from GDC this year to get a feel for the energy surrounding it: Oculus VR @ GDC 2013: Behind the Scenes Oculus VR @… Continue reading

Rift Ramblings (Part 1)

Well, it has been about two weeks since the Oculus Rift arrived.  I have spent many hours with the device glued to my face, exploring what it feels like to be inside a computer generated world instead of looking at it through a flat window.  The experience can best be described as stunning, with a sense that this is the beginning of a new paradigm for anything involving three dimensional graphics, especially games.  There is… Continue reading

Google and Nexus are great for indies!

I purchased a Google Nexus 7 last summer and purchased a Nexus 4 phone at the beginning of the year.  I wanted to relate my experience with this rather famous but not well known Google product and the latest flavor of Android, called Jelly Bean.  I normally am not fanatical about things like this, but having had a good experience with both and having had an iPhone since 2009, I thought I would put my two cents… Continue reading

The character creation process

After some time away, I have started to dig back into AOS.  Things have been progressing a bit more slowly since the end of last year and I have had a number of side projects going on that are taking away from my time working directly on AOS.  However, some of them will eventually be beneficial to this project over the long run.  I have reached a point in the development of the framework and… Continue reading

Global Game Jam 2013 at MIT

I finally got to my first game jam this year.  I have wanted to go before but never took the time out of a hectic schedule and committed to one.  I have to say that it is a lot of fun and everyone who gets the chance should try and go to one.  It is fun, you get to meet new people, and you really can go wild with ideas and do whatever you want.  My only… Continue reading

Securing your digital self

This entry is a bit of a diversion from gaming, but I wanted to write about the importance of internet security, and also wanted to alert people to the way things are moving in favor of hackers these days.  Initially I want to point out a few articles – the first of which was fairly prominent in the news during the summer and the rest which are just good technical articles on how evolved and trivial… Continue reading