The endless complexities of an RPG framework

I was recently browsing the unity forums and discovered another post of someone wanting to build their own RPGs.  They naively ask the question, “How do I make a game?”  Like someone could answer in another sentence or two with the steps.  It started me thinking about the framework I am toiling on and just how much further I need to go to reach some kind of critical mass.  I seem to be drawn down… Continue reading

The modern game engine

When I was in college, or should I say in a previous life, since it seems so long ago, I remember playing games with great intro movies.  I always commented to my friends, hovered around the monitor, how one day not too far away, the actual game will look as good as those scenes. Of course, by standards today, those scenes looked like a student animation project done at the last minute with poor art… Continue reading