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Better looking environments in Unity (Part 1)
After developing a prototype forest scene a while ago, I wanted to somehow improve the terrain textures to look sharper and have more detail. I have been thoroughly inspired by the environment art of an indie action RPG that is in the works called Grim Dawn. After some pointers by other Unity developers I recently found a way to get the terrain in Unity to incorporate bump mapping. I have been pleased with the results… Continue reading