I have been making a little progress on my alien assimilation game. I have it working with SteamVR 2.0 now with some initial core mechanics. Basically you can just blast the city and pickup the debris which fuels your ship. You can also collect humans which just say funny things at the moment – they will eventually give you power ups as you collect them! The goal will be to assimilate as many humans as possible within your limited invasion window while keeping your ship powered and defending it from the human army trying to take you down. It’s pretty simple at the moment, but the explosions are satisfying!
Category: XR
Steam VR Unity Plugin 2.0
So I decided to spend some time with Steam VR and try the new Steam VR Unity Plugin 2.0. I am mentoring at the Reality Virtually hackathon at MIT next week helping represent Wayfair and the Next team there and wanted to be knowledgeable of all these recent changes. I also wanted to test my current game project in both the Rift and the Vive so now seems like a good time. I currently have… Continue reading
XR Dads
So the www.xr-dad.com site launched and is exactly the kind of stuff I go through with my 8 year old son! Some good resources here from Alex and Logan for us XR Dads. I ended up meeting both of them in person at LEAPcon and they are great guys! So I can officially vouch for them. 🙂
Kent Bye On LEAPcon
I really loved this summary of the event and totally agree with this!
“It’s a turning point & the birth of an embodied community of passionate AR creators. Spatial computing is here & is inevitable. Now the journey is to align idealistic vision with pragmatism.”
Wayfair Spaces
This is the trailer we made for Wayfair Spaces which I built for the Magic Leap One and is on Magic Leap World!
My LEAPcon Badge!
XRA XR Primer
Check out the XRA’s new guide XR PRIMER 1.0: A STARTER GUIDE FOR DEVELOPERS. Lots of great information in there for XR developers – this is all the foundational stuff you should know if you are doing any VR, AR, or MR work. Go read it!
It’s Now A Dev Blog
So, it has been a long while since I put anything on this website and I have decided I don’t want it to go to waste any longer. In that spirit I am now just going to write about my current development efforts and share some fun and insightful things about whatever I am working on. I will also share some tips on Unity and XR where it makes sense but everything will be fairly short and informal. It will be kind of a rambling development blog. 😉
LOST LOOT Alpha Progress – Little Red Raft
Time for another status update on the game with some cool screenshots of our beloved little red raft. Everyone who has played the Lost Loot pre-alpha has tried to use it in that version. Unfortunately it was never functional except as a travel system to much disappointment and continuous attempts to figure out how to “use” it. I am happy to declare that the little red raft in the alpha version is now fully functional!… Continue reading
LOST LOOT Pre-Alpha Update #3 Released!
This latest update to Lost Loot brings CV1 support and a variety of other minor improvements! It also works beautifully with the DK2 if you are still waiting for a CV1. Anyone who purchased at any price can simply login to itch.io and download the new version. If not, now is the time to get it on the itch.io page. Things have been a little slow but there will be more updates soon. I… Continue reading
Rift Ramblings (Part 8)
Time again for some wandering thoughts on the Rift and VR. Let’s start off with some exciting news – my Rift arrived this past Monday! With all the shipping issues I wasn’t really sure when it would come. It has been almost three years since I first received the DK1 and wrote about it. What a tumultuous ride! Thank you again Oculus and Palmer for doing something special like this for all the Kickstarter backers.… Continue reading
LOST LOOT Alpha Progress – Riley Taylor
It has been a while since posting an update on the game. I am making good progress and excited to see it really coming alive. Working on it part time seems to make everything take longer than I would like though. I hope to start showing more details soon. With the switch to miniature scale and third person there is now a main character that the game is focused around. This has both positive and negative… Continue reading
Unite 2015 + Oculus Connect 2
I was very fortunate to be able to attend both Unite 15 and Oculus Connect 2. Unite was is Boston, and since I live there, I couldn’t pass up the opportunity to be a part of that. Unfortunately the two conferences were one after the other and even overlapped for a day. This made for a fun but exhausting week of Unity and VR. There were many exciting moments throughout both events, and way… Continue reading
LOST LOOT Alpha Progress – Islands
Two years have passed since the original version of LOST LOOT was created for the 2013 VR Jam and I am now happy to report that we are officially entering Alpha territory! I have made steady progress on a number of areas, but lets start with a few screenshots of the current build and the starting island… These show the new island environment and our protagonist Riley Taylor, who you will learn more about… Continue reading
SVVR 2015
I didn’t really know what to expect going to SVVR. I wanted to go to the first one last year and couldn’t so I guess it was more about being there this time around and not missing out on mingling with the VR community. After all, it has been all about community the last few years and it was great to attach faces to names and see people I had met at Oculus Connect last year. The VR community… Continue reading