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Rift Ramblings (Part 3)
It has been a while since my last Rift Ramblings. I was mildly burned out after pulling together Lost Loot for the VR Jam, but I have been busy developing the concepts for the successor to it. During this process I have been trying to grapple with what makes a true VR game. VR games extend beyond simply adapting current games to use a stereoscopic HMD. They also need to bring interaction closer to the… Continue reading