What’s Up With Lost Loot

You can likely surmise from the absence of posts over the last two years that the update to Lost Loot stalled and lost momentum.  I ran into too many issues with performance around the terrain and the trees that made it just not workable and I couldn’t reliably meet frame rate on minimum spec machines.  Another big reason was that I felt the third person miniature approach I switched to was ultimately the wrong direction and dependent on a controller that wasn’t the future of VR where room scale and hand presence is the standard.  I may jump back into it once Unity revamps the whole terrain portion of the engine but that may be a while!

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