So finally I am working on my own set of block textures and like programmer art there is also such a thing as programmer art style! Yes I am attempting to develop my own art style or aesthetic. Here is an example of the side of the grass block.
This approach looks really nice in VR. The sweet spot for textures to have a nice retro pixel art look is about 32 pixels per meter. Then it varies up and down. For larger objects the pixels become larger so it doesn’t start looking high resolution and smaller objects the pixels are smaller to allow for some detail. For example the palm trunks and rocks have a smaller texture while the butterflies have a larger texture.
For the blocks I try to maintain the 16 pixel texture (32 pixel per meter) look while taking advantage of twice the resolution. In Blockbench I block out the color using a 16×16 texture then scale it up and add additional detail while keeping some of the 16×16 structure. Here are a couple of screenshots showing them.
The dirt, grass, stone, and sand blocks are the new ones. I am still following a color palette similar to vanilla Minecraft though because that is classic!



















