After trying out a few different interaction frameworks I settled back on Hurricane VR which I used before and really like – physics based interaction is so important for presence, agency, and immersion. Here are the basic options for smooth/dash movement and smooth/snap turning. This follows the same controls as HLA which I really like and consider a standard. There is sprinting, jumping, crouching, and an initial setup for left vs right hand. I am currently working on the basic inventory/container system and item/weapon handling.
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Hi I’m Michael! I have been working with Unity and dabbling in XR for ages. I started this blog back in the Oculus DK1 era which now seems like an eon ago.
I am passionate about building immersive worlds and want to create them, explore them, and tell stories through them. I am currently developing a VR sandbox called Zotbox that is inspired by Minecraft as a platform to do exactly that!
If you need help with a project I also do freelance work. Feel free to contact me and we can chat about what you are working on and see if it's a fit.
Follow me on Bluesky for updates on everything including Zotbox and it's first mini-game Lost Loot!
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