Zotbox – Movement

After trying out a few different interaction frameworks I settled back on Hurricane VR which I used before and really like – physics based interaction is so important for presence, agency, and immersion. Here are the basic options for smooth/dash movement and smooth/snap turning. This follows the same controls as HLA which I really like and consider a standard. There is sprinting, jumping, crouching, and an initial setup for left vs right hand. I am currently working on the basic inventory/container system and item/weapon handling.

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