Zotbox – Details

I have been working a great deal on performance issues lately around adding detail models into Zotbox. I wanted to explain the changes and progress since it may help other developers working with similar designs. My goal for Zotbox and Lost Loot is to achieve a fairly dense environment which means lots of trees, bushes, grass etc. This is extremely difficult in mobile VR. I am excited to have made some solid progress recently! Here… Continue reading