Zotbox – Underwater

A few images of the underwater lighting as I work on the day/night cycle for Zotbox. These are during the day at three depth levels. The first is the shallow areas with a clearer more turquois color.

The second is the deeper areas with a bluer darker color. The ocean test biome I have going makes large seagrass at these lower areas which are about as tall as a person. There is also a shot showing the headlamp light at this depth.

The last is from the deepest areas where the color is a dark blue and the light level keeps going down until it is black. These areas have little or no seagrass and require a headlamp to see.

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About Michael Schenck

XR Developer | Unity and C# | Meta Quest • Making Zotbox a VR sandbox inspired by Minecraft • https://pixelatedramblings.com
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