I’ve been working on the lighting system for Zotbox, and here’s a sneak peek of the block-based ambient occlusion applied to the blocks and detail models including the blocks the detail models ‘occupy’! This really elevates the block visuals and helps to ‘anchor’ the details in the terrain.
Category: Unity
Zotbox – Water
I now have the basic terrain system with water working for Zotbox. This all runs very smoothly on the Quest 2 with a lot of headroom for future CPU/GPU needs. I use the Quest 2 for testing since this is the baseline. The terrain is scalable so on Quest 3 there will be a larger view distance for example. Getting to this point hasn’t been easy and I am very excited for where this is… Continue reading
Underwater Detail
Some more Blockbench models I made with my meager modeling skills. These are for underwater and beach details. Stones, seagrass, shells, corals, and starfish etc.
I am currently building a biome system which will control the detail models. For Zotbox there will be a mixture of blocks and detail models that make up the terrain. Detail models will work just like blocks being easily created or destroyed and tied to mechanics.

No Future – Zombies
I feel like I have been making some good progress on No Future and my underlying VR ARPG sandbox lately and want to share details. One of my various efforts towards a vertical slice is building some zombies and I am at a new milestone with them. Check out this video which I captured on the Quest 2. These are the zombies from the Synty Studios Simple Apocalypse pack that I am currently working with. They… Continue reading
Zotbox – a VR ARPG Sandbox
So why am I creating No Future? My primary motivation is my VR ARPG sandbox called Zotbox. No Future is simply a fun choice of something that will help drive the creation of that framework. My hope is to eventually develop several VR games using it. So what is it? Zotbox is essentially a codebase for a VR ARPG sandbox inside Unity with built in level editing and generation in VR. The world is created… Continue reading
No Future
Since it is now 2021 and I haven’t been doing any posts for a while I started feeling like I am neglecting the blog and wanted to introduce my new hobby project No Future. I have been pretty busy the last few months with a variety of work projects – some Unity/XR related and some not but a really nice mix of things and all in the realm of real-time 3D. I guess that I… Continue reading
Valem VR In Unity Channel
I recently found a great channel if you are interested in learning the new Unity XR framework. Valem is really cool and he has a series called Introduction to VR in Unity – UNITY XR TOOLKIT that provides a nice foundation for basic cross-platform VR interaction. This is excellent for beginners and is pretty easy to follow along. I just love listening to this guy!


Unity And Multi-Platform XR
Recently BUG had a great presentation by Jonathan Linowes of Parkerhill XR Studio on the new multi-platform XR framework that is now in Unity 2019.3. This is a replacement for the existing legacy XR integrations that were built into the engine in recent years. If you have been doing any VR development since the DK1 you have likely been through the ups and downs of Unity VR integrations which have been quite the ride. There… Continue reading
Unity Development
After four amazing years at Wayfair doing really cool XR projects I am now moving on! I am hoping to find some new and exciting projects to get involved in. Going forward I plan to work on some of my own concepts while looking for freelance Unity development opportunities!
I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.
I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.
If you need help with a Unity project feel free to contact me via mike@pixelatedramblings.com or reach out through LinkedIn, Twitter, or Facebook.
Audio Spatializers for VR
After switching Alien Assimilator over to Steam VR I wanted to figure out what options there were for spatialized audio. I ended up searching around some on the internet and found this great post that covers the Oculus, Google and Valve spatializers. I had the same requirements they outline: Free to use and ship in your app. Currently supported by active development. Cross-platform compatibility with Unity. The article does a fantastic job outlining the strengths… Continue reading


