Zotbox – Global Illumination

I am excited to show off a preview of the block based global illumination in Zotbox. This is similar to the vanilla Minecraft skylight plus block light GI approach. However if you look closely you can see how the detail objects like the rocks and trees are also lit correctly.

For example the rock is lit on one side with the light and casts some occlusion on the back side. This is a combination of the GI and the detail objects ‘occupying’ blocks. The block lighting is then applied to the detail models as vertex colors. It makes a really nice basic lighting effect.

The scene is just one I made quickly on the Quest 2 while playing around and testing with some very rudimentary building tools. It’s just like Minecraft – running around adding and removing blocks. Loads of fun in VR!

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Zotbox – Ambient Occlusion

I’ve been working on the lighting system for Zotbox, and here’s a sneak peek of the block-based ambient occlusion applied to the blocks and detail models including the blocks the detail models ‘occupy’! This really elevates the block visuals and helps to ‘anchor’ the details in the terrain.

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Zotbox – Water

I now have the basic terrain system with water working for Zotbox. This all runs very smoothly on the Quest 2 with a lot of headroom for future CPU/GPU needs. I use the Quest 2 for testing since this is the baseline. The terrain is scalable so on Quest 3 there will be a larger view distance for example. Getting to this point hasn’t been easy and I am very excited for where this is… Continue reading

What’s Up With Lost Loot

You can likely surmise from the absence of posts over the last two years that the update to Lost Loot stalled and lost momentum.  I ran into too many issues with performance around the terrain and the trees that made it just not workable and I couldn’t reliably meet frame rate on minimum spec machines.  Another big reason was that I felt the third person miniature approach I switched to was ultimately the wrong direction and dependent on a controller that wasn’t the future of VR where room scale and hand presence is the standard.  I may jump back into it once Unity revamps the whole terrain portion of the engine but that may be a while!

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LOST LOOT Alpha Progress – Little Red Raft

Time for another status update on the game with some cool screenshots of our beloved little red raft.  Everyone who has played the Lost Loot pre-alpha has tried to use it in that version.  Unfortunately it was never functional except as a travel system to much disappointment and continuous attempts to figure out how to “use” it.  I am happy to declare that the little red raft in the alpha version is now fully functional!… Continue reading

LOST LOOT Pre-Alpha Update #3 Released!

This latest update to Lost Loot brings CV1 support and a variety of other minor improvements!  It also works beautifully with the DK2 if you are still waiting for a CV1.  Anyone who purchased at any price can simply login to itch.io and download the new version.  If not, now is the time to get it on the itch.io page.     Things have been a little slow but there will be more updates soon.  I… Continue reading

LOST LOOT Alpha Progress – Riley Taylor

It has been a while since posting an update on the game.  I am making good progress and excited to see it really coming alive.  Working on it part time seems to make everything take longer than I would like though.  I hope to start showing more details soon.   With the switch to miniature scale and third person there is now a main character that the game is focused around.  This has both positive and negative… Continue reading

LOST LOOT Alpha Progress – Islands

Two years have passed since the original version of LOST LOOT was created for the 2013 VR Jam and I am now happy to report that we are officially entering Alpha territory!  I have made steady progress on a number of areas, but lets start with a few screenshots of the current build and the starting island…     These show the new island environment and our protagonist Riley Taylor, who you will learn more about… Continue reading

LOST LOOT Pre-Alpha Update #2 Released!

The next update to Lost Loot is now available.  This new version has taken the game in a completely different direction with a miniature world third person design that is extremely immersive and very comfortable.     A preview video…   Some screenshots… Check out the this new version and let me know how you like it.  There are many aspects that improve the overall experience that I covered in my blog post called The… Continue reading

Rift Ramblings (Part 7)

I am still working hard on the Lost Loot Pre-Alpha #2 release which will be landing very shortly.  This version switches the game to a miniature world third person design primarily for comfort.Check out my last blog entry on The quest for comfortable VR for more details about why I am making the change and what it looks like. I was lucky enough to get Cymatic Bruce from AltspaceVR to try out this new version at the Boston VR… Continue reading