You can likely surmise from the absence of posts over the last two years that the update to Lost Loot stalled and lost momentum. I ran into too many issues with performance around the terrain and the trees that made it just not workable and I couldn’t reliably meet frame rate on minimum spec machines. Another big reason was that I felt the third person miniature approach I switched to was ultimately the wrong direction and dependent on a controller that wasn’t the future of VR where room scale and hand presence is the standard. I may jump back into it once Unity revamps the whole terrain portion of the engine but that may be a while!
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Hi I’m Michael! I have been working with Unity and dabbling in XR for ages. I started this blog back in the Oculus DK1 era which now seems like an eon ago.
I am passionate about building immersive worlds and want to create them, explore them, and tell stories through them. I am currently developing a VR sandbox called Zotbox that is inspired by Minecraft as a platform to do exactly that!
If you need help with a project I also do freelance work. Feel free to contact me and we can chat about what you are working on and see if it's a fit.
Follow me on Bluesky for updates on everything including Zotbox and it's first mini-game Lost Loot!
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