So the www.xr-dad.com site launched and is exactly the kind of stuff I go through with my 8 year old son! Some good resources here from Alex and Logan for us XR Dads. I ended up meeting both of them in person at LEAPcon and they are great guys! So I can officially vouch for them. 🙂
Pica Voxel
I wanted to discuss Pica Voxel which is a great little voxel framework for Unity that I have been using in my latest project. It is written entirely in C# and works pretty well. I have had success with it and plan to use it as the core in my next project. The best thing I like about it is that it has shaders that produce a really nice flat shaded look. The… Continue reading
Unity Hub
If you are not using Unity Hub to manage all those versions of the engine you have installed you should get it now (download is at the end of the linked Unity Blog post). I have been using it for a while and find it almost indispensable for managing the installs, related components, and launching the right one for various projects.

What’s Up With Lost Loot
You can likely surmise from the absence of posts over the last two years that the update to Lost Loot stalled and lost momentum. I ran into too many issues with performance around the terrain and the trees that made it just not workable and I couldn’t reliably meet frame rate on minimum spec machines. Another big reason was that I felt the third person miniature approach I switched to was ultimately the wrong direction and dependent on a controller that wasn’t the future of VR where room scale and hand presence is the standard. I may jump back into it once Unity revamps the whole terrain portion of the engine but that may be a while!
8 Year Old Concept Art
Here is some concept art from my 8 year old son – two units we will have in the alien invasion arcade game we are working on. He likes to mock things up in Minecraft. I am starting to train him with MagicaVoxel which is what I am using to build the voxel models for the game. These units will likely grow in detail over time. I am focusing on a programmer art approach which is to get things in then refine them over time as the game play takes shape and the fun emerges!
Kent Bye On LEAPcon
I really loved this summary of the event and totally agree with this!
“It’s a turning point & the birth of an embodied community of passionate AR creators. Spatial computing is here & is inevitable. Now the journey is to align idealistic vision with pragmatism.”
The Magicverse
I wanted to share my thoughts on the Magic Leap One. I was able to work with the device as an early access developer at Wayfair and I built an experience for it called Wayfair Spaces that is published on Magic Leap World. These are some of my personal thoughts about the device and the bigger picture of this tech and community of early adopters around it. I honestly believe that Rony and… Continue reading
Wayfair Spaces
This is the trailer we made for Wayfair Spaces which I built for the Magic Leap One and is on Magic Leap World! This is an amazing project that blows peoples minds. They play with the dollhouses then realize the products can be dragged out onto the real floor and wall. Jaws drop!
My LEAPcon Badge!

This was my L.E.A.P. badge – we were in the showcase doing demos of Wayfair Spaces there!
XRA XR Primer
Check out the XRA’s new guide XR PRIMER 1.0: A STARTER GUIDE FOR DEVELOPERS. Lots of great information in there for XR developers – this is all the foundational stuff you should know if you are doing any VR, AR, or MR work. Go read it!


