If you really want to know “How Does a GPU Shader Core Work?” then check out this slide deck from Aras Pranckevičius’ presentations. This is the first thing that has finally made a whole lot of sense to me when it comes to trying to understand GPUs!
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Hi I’m Michael! I have been working with Unity and dabbling in XR for ages. I started this blog back in the Oculus DK1 era which now seems like an eon ago.
I am passionate about building immersive worlds and want to create them, explore them, and tell stories through them. I am currently developing a VR sandbox called Zotbox that is inspired by Minecraft as a platform to do exactly that!
If you need help with a project I also do freelance work. Feel free to contact me and we can chat about what you are working on and see if it's a fit.
Follow me on Bluesky for updates on everything including Zotbox and it's first mini-game Lost Loot!
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Michael Schenck on LOST LOOT Alpha Progress… CHris on LOST LOOT Alpha Progress… Kevin Gulling on Wave Height for Unity’s… cirovenpao.science on VR Just Got Real Adam on Wave Height for Unity’s… Categories
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