A Painless Self-Hosted Git Service: Gitea

Looking for something with many of the features of GitHub but you want it on site in your office for your team so you aren’t paying for a hosted solution along with the storage and bandwidth costs associated with larger projects like games? If this is you definitely check out Gitea! I decided to experiment with it primarily for myself as a way to work on various projects that i am accessing via different machines.… Continue reading

Unity Development

After four amazing years at Wayfair doing really cool XR projects I am now moving on! I am hoping to find some new and exciting projects to get involved in. Going forward I plan to work on some of my own concepts while looking for freelance Unity development opportunities!

I have many years of experience with Unity and leading XR platforms and devices – SteamVR, Oculus, Magic Leap, HoloLens, Google Daydream/Cardboard/ARCore etc. I also have plenty of experience doing mobile development and performance optimization with Unity including on standalone devices beyond phones like Oculus Quest and Magic Leap One.

I am willing to take on any project. I am reliable, detail oriented, and passionate about what I work on. Check out my LinkedIn profile to see more about my skill set, past projects, and published experiences.

If you need help with a Unity project feel free to contact me via mike@pixelatedramblings.com or reach out through LinkedIn, Twitter, or Facebook.

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Alien Assimilator Humans

Lately I have been trying out ideas for what the humans should look like in Alien Assimilator. After getting some inspiration from lots of voxel characters and looking at voxel games and their art styles I have settled on a style that I like.

I will be working on a lot of different ones following this art style. I decided I wanted a very simplistic design so that the vertex and triangle counts would not be extremely high. Plus these guys are little maybe a couple of inches tall on the ground so you won’t see lots of detail unless you get close to them.

They are modeled in MagicaVoxel as a body, head, arm, and leg. I put them together via script and do simple movements for the legs and arms while they wobble walk. They just wander about and look around right now. I plan to add some more states to them – one is to run around in circles hysterically waving their arms in the air. They can also turn into a rag doll and float when being snatched by the assimilator.

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Diagrams.net

Another open source gem I have been using for a while is called diagrams.net (previously draw.io) which is a great free diagramming tool that I wanted to share with anyone who hasn’t already found it.

It works really well and integrates into Google Drive and many other services providing numerous diagrams right out of the box. I particularly like it because it is really easy to share diagrams from Google Drive.

It has a nice set of UML diagrams which I am used to and also a large variety of other diagrams for all kinds of needs. Here is a simple flow chart for Alien Assimilator showing the game flow.

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Wayfair Room Planner VR

This is some nice local coverage from NBC of my latest XR project at Wayfair! The VR part of the Room Planner application which runs on the Oculus Quest. It is an aspect of the Home Bar in Wayfair’s first physical brick and mortar store in the Natick Mall. https://www.nbcboston.com/news/local/wayfair-first-store-natick-mall/89821/ And here is a full walkthrough video showing how it is possible to move around a room, check out details on items, and rearrange them.… Continue reading

Playing Lost Loot Again

Just relaxing a bit after the holidays and decided to play Lost Loot since I haven’t tried it in a while.  It still runs beautifully on the Rift and is so much fun.  There is something nice about just sitting back and relaxing with the controller and wandering the ocean looking for treasure in VR.  It may not be perfect but it is a fun little game and those megalodons in the depths are still scary!

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