LOST LOOT Alpha Progress – Riley Taylor

It has been a while since posting an update on the game.  I am making good progress and excited to see it really coming alive.  Working on it part time seems to make everything take longer than I would like though.  I hope to start showing more details soon.   With the switch to miniature scale and third person there is now a main character that the game is focused around.  This has both positive and negative… Continue reading

Unite 2015 + Oculus Connect 2

I was very fortunate to be able to attend both Unite 15 and Oculus Connect 2.  Unite was is Boston, and since I live there, I couldn’t pass up the opportunity to be a part of that.  Unfortunately the two conferences were one after the other and even overlapped for a day.  This made for a fun but exhausting week of Unity and VR.        There were many exciting moments throughout both events, and way… Continue reading

LOST LOOT Alpha Progress – Islands

Two years have passed since the original version of LOST LOOT was created for the 2013 VR Jam and I am now happy to report that we are officially entering Alpha territory!  I have made steady progress on a number of areas, but lets start with a few screenshots of the current build and the starting island…     These show the new island environment and our protagonist Riley Taylor, who you will learn more about… Continue reading

SVVR 2015

I didn’t really know what to expect going to SVVR. I wanted to go to the first one last year and couldn’t so I guess it was more about being there this time around and not missing out on mingling with the VR community. After all, it has been all about community the last few years and it was great to attach faces to names and see people I had met at Oculus Connect last year.     The VR community… Continue reading

VR Just Got Real

This pretty much sums up how everyone in the VR community felt on Wednesday.  Seeing an Oculus Kickstarter email arrive always makes my day.  This time I knew it was going to be something special.  I was thinking input, but better than that, an actual release date!  Yes, finally a date – Q1 2016!      Ever since Oculus Connect last fall I have always been thinking of the amazing demos with Crescent Bay and how… Continue reading

LOST LOOT Pre-Alpha Update #2 Released!

The next update to Lost Loot is now available.  This new version has taken the game in a completely different direction with a miniature world third person design that is extremely immersive and very comfortable.     A preview video…   Some screenshots… Check out the this new version and let me know how you like it.  There are many aspects that improve the overall experience that I covered in my blog post called The… Continue reading

Rift Ramblings (Part 7)

I am still working hard on the Lost Loot Pre-Alpha #2 release which will be landing very shortly.  This version switches the game to a miniature world third person design primarily for comfort.Check out my last blog entry on The quest for comfortable VR for more details about why I am making the change and what it looks like. I was lucky enough to get Cymatic Bruce from AltspaceVR to try out this new version at the Boston VR… Continue reading

The quest for comfortable VR

When I put on the Rift and play a game, I want it to feel good.  I want to be able to stay plugged in for hours and hours and become lost in another world – to explore, have adventures, do things not possible in the real world.  That is the general expectation of the average consumer and at the same time the ultimate dream of any VR enthusiast. So what happens when we have… Continue reading

LOST LOOT for the DK2!

The DK2 compatible version of Lost Loot is here!  The 0.4.3 runtime is required and it is built with the 0.4.3.1 version of the sdk.     The build is a DX11 build and should run fine using direct mode.  If you do run it in extended mode, I recommend forcing it to DX9.  I have still experienced problems using DX11 in extended mode.  There are details in the instructions on how to force it… Continue reading

Oculus Connect

    I don’t attend many conferences, but when I first heard about Oculus Connect I knew it was going to be awesome.  An invitation only developer conference for something as world changing as VR is just too hard to resist.  Now that it is over, I have to say that it has inspired me, and put a human face on Oculus and the larger VR community.  I hope they do it the same way… Continue reading

Rift Ramblings (Part 6)

    Time for another take on Oculus, the Rift, and the new VR industry that is forming.  Everything has pretty much exploded since Facebook purchased the company.  That put Oculus on the map and brought a great deal of attention to the company and the new wave of VR technology now emerging.  We even had the first official conference for consumer virtual reality put together by SVVR. For a complete and well written account of… Continue reading

The Lost Loot Road Map

The initial pre-release is still essentially the VR Jam game I created, although cleaned up and improved significantly.  The gameplay is also still simple with only a few basic exploration and treasure hunting mechanics.  My plan right now is to continue improving and enhancing the foundation of the game.  I also intend to rework the terrain with new shaders, revise the art pack used for the island, and put in a procedural sky system with… Continue reading

Boston VR Bender Insanity!

So, what does it take to utterly blow your mind?  VR!  It has happened twice now for me.  The last time was experiencing VR for the first time with the Rift a year ago.  This time it was experiencing the famous Valve demos that everyone has been talking about since the beginning of the year.  I am convinced more than ever that this new wave of VR technology is going to change the world.  There… Continue reading

LOST LOOT Pre-Alpha Update #1 Released!

I have been busy fixing bugs the last few weeks and now have the first pre-alpha version of LOST LOOT ready to go.  This version is more or less the same as the VR Jam game however it has been cleaned up, enhanced, and optimized to provide a much nicer experience.  I hope you like it!     The trailer…   Some screenshots…     Please try it out and give me feedback.  It is… Continue reading

Rift Ramblings (Part 5)

Well, the last few months have been another rollercoaster ride for the VR world.  I think we are on a path to a very promising future for VR and as I have said before the next few years are going to be very exciting! Sony Legitimizes VR Things really started to heat up at GDC.  We had Sony taking center stage with the unveiling of Project Morpheus (after the god of dreams) for the PS4,… Continue reading

Underwater Effects

It has been a while since the last update on Lost Loot.  I have been hard at work on the game during the little spare time I have available lately and I wanted to show off some of the underwater effects that have been added and discuss some of the progress that has been made.  I made a video so you can see the current version in action. I started off with some changes to… Continue reading

Rift Ramblings (Part 4)

Well, it is that time again…  There has been much happening in the VR world.  I guess we are now calling it the second coming of VR with all the new technology showcased at CES and of course the huge Valve announcements at Steam Dev Days.  Now for a little recap… Oculus showed off the Crystal Cove Prototype at CES which has a camera based positional tracking system and a low persistence display.  I won’t… Continue reading

Wave Height for Unity’s Water 4

One of the major issues with Lost Loot was that when you are on the surface of the ocean your body did not rise and fall with the waves properly and as a result you could often see under the water without the underwater system turning on.  This regularly broke the immersion and additionally there was no way to have anything floating on the water either, such as barrels, crates, or even the little red… Continue reading

Super Sluggo – The Planet Eating Worm!

Yes, you read that correctly!  I have been using some of my spare hobby time lately to collaborate on something completely different.  I have been working with my good friend Caleb from Part12 Studios to help take their game Sluggo and morph it into a super awesome arcade game for the OUYA, and hopefully other platforms!  You can follow the official progress on the Super Sluggo Facebook page. OUYA you say?  Yes the little console… Continue reading

Rift Ramblings (Part 3)

It has been a while since my last Rift Ramblings.  I was mildly burned out after pulling together Lost Loot for the VR Jam, but I have been busy developing the concepts for the successor to it. During this process I have been trying to grapple with what makes a true VR game.  VR games extend beyond simply adapting current games to use a stereoscopic HMD.  They also need to bring interaction closer to the… Continue reading